•40 red pieces
•40 blue pieces
Object of the Game:
Capture your opponent’s flag.
List of Pieces:
•1 Flag (Ranked “F”)
•6 Bombs (Ranked “B”)
•1 Spy (Ranked “S”)
•8 Scouts (Ranked 2)
•5 Miners (Ranked 3)
•4 Sergeants (Ranked 4)
•4 Lieutenants (Ranked 5)
•4 Captains (Ranked 6)
•3 Majors (Ranked 7)
•2 Colonels (Ranked 8)
•1 General (Ranked 9)
•1 Marshal (Ranked 10)
•Place the board between you and your opponent, making sure each player has four open rows in front of them.
•Secretly set up your army in the four open rows in front of you, as shown in the diagram. Read all of the rules for movement and attacking so you can better plan placement of your pieces.
•Make sure your opponent can’t see the numbers on your pieces. Ensure that all 40 squares on your side of the board are occupied with exactly one piece on each square.
•Pieces may only move one square at a time: forwards, backwards, left, or right. Pieces may not move diagonally or jump over other pieces. Only one piece may occupy a square at a time.
•Pieces cannot move into or jump over the two lakes in the center of the board.
•A piece cannot move back and forth between the same two squares in three consecutive turns.
•You can only move one piece on your turn.
•Scouts (Ranked 2) can move any number of squares in one direction (forwards, backwards, left, or right). Keep in mind this movement will let your opponent know it’s a Scout. You can also move Scouts one square at a time like other pieces do. Scouts can also move and attack on the same turn.
•Flags and Bombs cannot move or attack.
Each player alternates turns, either moving or attacking. The red side goes first.
•If an opponent’s piece is in a square you can legally move to, you may attack that piece.
•When attacking, pick up your attacking piece and lightly tap your opponent’s piece. Then, declare your piece’s rank. Your opponent then declares their piece’s rank.
•The lower rank is captured and removed from the board. If the attacking piece wins, it moves to the square where the defending piece was. If the defending piece wins, it remains where it is. If both pieces are the same rank, they are both captured and removed from the board.
•If a piece attacks a bomb, it always gets captured and removed, unless it’s a Miner (Ranked 3). If it’s a Miner, then the bomb gets defused and removed from the board, and the Miner takes its place.
•Spies (Ranked “S”) don’t have a number rank, so if it attacks or gets attacked, it is captured and removed from the board. However, if a Spy attacks a Marshal (Ranked 10), then the Marshal is captured and removed. If a Marshal attacks a Spy, then the Spy is captured and removed.
How to Win:
•The first player to attack their opponent’s flag wins the game.
•If you cannot move or attack on your turn, you must declare your opponent the winner.
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•Place Bombs around the Flag to protect it. However, in order to confuse your oppenent, place a few Bombs further from the Flag.
•It can be useful to place a few
•Scouts are helpful in the front lines to help you discover the ranks of opposing pieces.
•Miners can be very important near the end of the game to defuse any bombs, so place some in the rear.
Here are some rule variations for an added challenge. Feel free to add one or any combination of the following rules.
•When pieces of the same rank battle, the attacking piece wins
•When an attack is made, the attacker is the only player who has to declare the rank of their piece. The defender does not reveal the rank of their piece, but resolves the attack by removing whatever piece is
•When you move onto a square in your opponent’s back row, you have the option of rescuing one of your captured pieces. Immediately pick any piece from the pieces your opponent has captured and return it to the gameboard. Place your rescued piece on any unoccupied space on your half of the gameboard and your turn is over. However, there are a few restrictions.
•Scouts cannot make a rescue
•You cannot rescue a Bomb
•Only two rescues can be made by each player
•The same playing piece cannot make both rescues